Game setting and rules discussion
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Game setting and rules discussion
Welcome all.
Some of the things that we need to sort out:
What kind of game are we expecting and wanting to play?
Free trader/Merchants - Firefly style - start with a ship, probably older and with "character", travel around trying to make ends meet
Troubleshooters - A-Team style - a team of ex-military and agent experts going around solving problems and helping people out
Some kind of mix of the two?
Something else?
Let me know!
Personally, I'm not a big combat hack and slash person. I won't avoid it all together but I don't expect the party to be getting into combat situations all the time.
Which rules system to be used?
Some of you are familiar with the Cepheus rules, others aren't. I'll try my best to answer any questions about the rules.
Note that neither one has classes like D&D. You have career that was what you did before the start of the game. Your career determines what skills and other benefits you've gained.
Also note that there are no (known) aliens in the setting. There are "alterants" (genetically engineered humans) and "uplifts" (genetically enhanced intelligent animals). The
Here are the main options:
Hostile/Cepheus Universal
The Hostile rules are specific to that game and setting while Cepheus Universal is a more generic version of the Hostile rules.
Character generation is a bit simpler, with fewer options and the skills list is fairly short. There are options for non random character generation by design and choice or random character generation with the dice deciding skills and such. There is also options for life path style generation and semi-random as well.
Clement Sector
Clement Sector character generation is a lot more detailed. The skills list is a lot longer and there are many, many more career options and choices. It is significantly more random.
Personally, I like both. What I am inclined towards right now is using the character generation for Clement Sector and then running the game with the Cepheus Universal rules.
Some of the things that we need to sort out:
What kind of game are we expecting and wanting to play?
Free trader/Merchants - Firefly style - start with a ship, probably older and with "character", travel around trying to make ends meet
Troubleshooters - A-Team style - a team of ex-military and agent experts going around solving problems and helping people out
Some kind of mix of the two?
Something else?
Let me know!
Personally, I'm not a big combat hack and slash person. I won't avoid it all together but I don't expect the party to be getting into combat situations all the time.
Which rules system to be used?
Some of you are familiar with the Cepheus rules, others aren't. I'll try my best to answer any questions about the rules.
Note that neither one has classes like D&D. You have career that was what you did before the start of the game. Your career determines what skills and other benefits you've gained.
Also note that there are no (known) aliens in the setting. There are "alterants" (genetically engineered humans) and "uplifts" (genetically enhanced intelligent animals). The
Here are the main options:
Hostile/Cepheus Universal
The Hostile rules are specific to that game and setting while Cepheus Universal is a more generic version of the Hostile rules.
Character generation is a bit simpler, with fewer options and the skills list is fairly short. There are options for non random character generation by design and choice or random character generation with the dice deciding skills and such. There is also options for life path style generation and semi-random as well.
Clement Sector
Clement Sector character generation is a lot more detailed. The skills list is a lot longer and there are many, many more career options and choices. It is significantly more random.
Personally, I like both. What I am inclined towards right now is using the character generation for Clement Sector and then running the game with the Cepheus Universal rules.
Re: Game setting and rules discussion
I’m happy with both rules options, although not having Clement Sector I’m happy to have a character assigned to me for the game. In terms of style I’m flexible but also don’t need it to be a constant string of combats.
hedgewizard- Posts : 2
Join date : 2024-10-27
Re: Game setting and rules discussion
Note that all the chargen options for Clement Sector are spread out over several books. I wouldn't expect anyone to get them, but I can certainy walk people through the process easily enough.through the process. Same for the other books.
Re: Game setting and rules discussion
Hey y'all! I'm okay with either rule option but I also don't have Clement Sector. As for the gameplay style, I'm cool with either the Firefly, Troubleshooting, or a mixture of both.
Sethmokami- Posts : 2
Join date : 2024-10-29
Age : 21
Location : Shreveport, LA
Re: Game setting and rules discussion
I swear I posted a response but i guess I forgot to send it lol
I have a copy of Cepheus as a pdf but not clement sector but I’m fine with either.
Are there to be private forums?
I have a copy of Cepheus as a pdf but not clement sector but I’m fine with either.
Are there to be private forums?
Hardin- Posts : 1
Join date : 2024-10-27
Admin likes this post
Re: Game setting and rules discussion
So, looks like Li has decided to drop out.
Sean is currently a maybe. I talked to him the other day in person and he expressed that a simpler system would be his preference.
So, from the preferences expressed and the I don't cares, here's what I'm thinking.
Clement Sector as the setting and Cepheus Universal as the rules.
Seth and Hedgewizard, you both have those IORC, yes?
Maux and Hardin, I'll sort you out if you need.
Nobody needs to get anything for Clement Sector.
As for what sort of game, only a couple of you expressed a preference for the style, and I think colony building would work well.
There's an open frontier area and a settlement agency - the Cascadia Colonization Authority (CCA) .
I'm thinking to take a good target world and have the party basically establish the colony as part of the CCAs expansion program. Players would take roles as management and other key members of the colony.
Would be heavily borrowing from Colony Builder, as well as from Hostile Solo and possibly a bit from 2300 AD.
Sean is currently a maybe. I talked to him the other day in person and he expressed that a simpler system would be his preference.
So, from the preferences expressed and the I don't cares, here's what I'm thinking.
Clement Sector as the setting and Cepheus Universal as the rules.
Seth and Hedgewizard, you both have those IORC, yes?
Maux and Hardin, I'll sort you out if you need.
Nobody needs to get anything for Clement Sector.
As for what sort of game, only a couple of you expressed a preference for the style, and I think colony building would work well.
There's an open frontier area and a settlement agency - the Cascadia Colonization Authority (CCA) .
I'm thinking to take a good target world and have the party basically establish the colony as part of the CCAs expansion program. Players would take roles as management and other key members of the colony.
Would be heavily borrowing from Colony Builder, as well as from Hostile Solo and possibly a bit from 2300 AD.
Re: Game setting and rules discussion
And yes, I'll be setting up several subforums including individual private ones for each player/character.
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